Muonline Dark Knight
MuOnline Guide for Dark Knight [author - clear]
Introduction
Dark Knight is a very thankless character in Mu Online. By the fact that virtually every game in the beginning it takes DK, there are too many in the game. Demand for items for DK is huge and thus prices for this character are quite expensive. This character has no skill beyond the zonal Twisting Slash ... which still has very poor coverage. DK is a good figure for poor people in it ... Has a strong defense, even in garbage, a large amount of HP (life) and some pretty decent damage. Sum sumarum, is an ideal form for people who play solo.
first The development of Dark Knight.
Dark Knight is probably the most interesting character in the MuOnline when it comes to ways of development. I will try to describe each known to me. We know the following builds:
- Standard
DK - DK Strength Pure (Pure power)
- Energy
DK - DK
Reflector - Standard
DK DK
such development is very easy. With the increase in lvl assume all sets one after another until we the optimal set for you. So in turn, leather, scale, brass, plate, dragon, black dragon and phoenix. We focus on this, to get as much defa and look good;). Given that, DK has a very strong sets and does not suffer from the lack of HP, is a matter of arbitrary. At some point, you see, to go solo on maps wyże problem is not lack of defense, but too weak damage ... that comes with lvl and new skillami.
dealt Statistics "under the gun and set". This means that we give points only to the strength and agility to the weapons when the lid is optimal. Weapons for which you should strive to turn the Bill of Ballrog (bob) Chaos Dragon Axe (CDA) and no Dragon Spear. All the weapons they have to be from the "skill" because hitting the standard of skill you have 200% of the standard damage. In fact, around 150 if you have 300 agility lvl, that is okay. You get 1 point of damage per 5 points of strength, so the rest should go into strength. Around lvl 240-250 you can think about adding points in Vitality, to increase your chances in battles player vs player ... However, at this lvl you already knew how to develop your DK. Pure Strength
DK dk
is that all points are added to strength. For it can carry only sets that do not require agility ... but it has to be a sensible damage. This is the Leather, Scale, and the plate. Although these sets we will have a dk as a meaningful defense to the problem is in the rapture opportunities and better weapons, because they all require agility. So the most powerful weapon that can carry a Crescent Axe ... who has no extraordinary damage. Another problem in the development of DK is attack speed. DK gets exactly 1 speed for added 10 points in agility ... Consequently, we did not dk enough that it will have weak dmg speed is still hopeless. I am writing about this character, because doing it made sense when it was not yet strong global muonline weapons ... and the build up to pay. Today strongly advise against such a build, and all of these characters can be regarded as a curiosity rather than the purpose for which you seek. Energy
DK
is build as a not yet fully understood. We do not know how to do it optimally should, however, describe its principle of operation and functions. At lvl 120 Dark Knight gets a new skill that is Fortitude. The principle of this skill is that everyone in the party is increased quantity of life (HP). Number of living increase is dependent the number of points of our Energy Dk. Thus, the principle of operation is fairly obvious.
Why do Energy DK? DK Energy is virtually useless on the maps below Tarkan second Energy Elf, or other people from the party rather not need his help, but already in Tarkan 2 of its support is (I probably still would not have such DK) invaluable. The Icarus on the strengths of each and every monster complains about the small amount of hp ... Especially energy elves ... So these are the places where our DK feels best and is the perfect complement to good energy elf. How to develop
DK Energy ... Here is a matter of convenience. DK Energy is certainly one of the toughest characters in it. It has very weak damage, can not bear virtually no meaningful weapons. Its development is based only on the game in a party. Had these statistics only add to the set Exc Leather Decrase 0 + Damage, buy 2 rings + decrse damage, shields + dd and put a decent Wings and angela, buff it with a good energy elf, our DK is able to calmly cope with Icarus on the phoenix 'in August. Nevertheless, if added to the statistics, for example, 7 + exc brass decrase damage, could use better weapons and more that he played. The choice is yours ... The fact is a fact that this is one of the most difficult form of it. Additional pros of this form is a very large amount of stamina (with powdu energy), so you can use all the skills virtually non-stop.
Reflector DK
Development - statistically the Excellent Leather +0 + Reflect Damage, the rest in vitality. We assume our exc leather set, buy 2 rings + Reflect + Reflect shields. Reflect reflects blows, hence the harder we Sypnie someone the more it reflects our set. The figure is not to rozwalenia high lvl;). Exp only party, no damage. Apparently he can solo smash monsters LT7 standing and doing nothing;) Overall cool curiosity, I recommend a game for bored players;)
second Where lvlupować.
to 15 lvl - Lorka everything that moves. 1915-1940
lvl - Davias yeti, a dungeon ghost spot. 1940-1960
lvl - Dungeon second bullroom 1960-1980
lvl - Atlans 1 (preferably 80 20) 100-150
lvl - LT7 1st, 2nd, 3rd spot, Davias party with noobkami.
150 + lvl - Bullroom party with noobkami.
150 + lvl - Atlans 3 (hydra spot, lizards), a2. Generally
Dk can be expić where he pleases, he does not need to go to the party.
third Skill'a DK.
Impalding - from lvl 33 to use only on the horn of unitria and spear-type weapon.
Twisting Slash - lvl 80
Fortitude - 120 lvl
Death Stab - 160 lvl
Blow - 170 lvl
Combo - 220 lvl
4th Quests DK DK
doing three quests. 150-lvl do 2 quests, one is with his grandmother in pogadaniu Davias and killing everything that moves in the LT1, rolled up the quest item. You take the item, run back to kobitki, give item, dostajes 10 pktów to give away. You sound a second time with his grandmother, fly to the LT7 ... killing everything above the Death knights (with devili not proper), until you fall out quest item. You go to her grandmother in Davias, you give ... Get next 10 pktów to give away and changing the appearance of the Blade Knight. Best to ask for help siakiegoś energy elf ... Go faster.
At lvl 220 you do the quest in tarkan 1, after which you get a combo. Quest from the guy taking the plate, which is turning the Davias. Ah ... and the quest for lvl 220 you will receive after 6 pktów for lvl.
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